Biography 1st person shooting
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Doom Guy: Life in First Person
I really loved this book. Romero himself is narrating it, which made it so much more personal to me (plus, he just has such a nice friendly voice, I tripped time and again over my mental math trying to figure out how he can sound so young, lol).
I have never played Doom myself, but Quake III was the first FPS I ever had a chance to try (although from what I understand, he wasn't a part of that specific one anymore), and of course I played the demo levels of Wolfenstein, who hasn't? (Okay, so I guess Quake III wasn't the first!)
Anyway, I'm not much of a gamer, but I've always been very interested in gaming history, I watch way more YouTube essays about it than I should, considering I'm not a gamer myself. This hit the spot, it was so interesting to read about how Doom, the game that they'll put on anything these days, was made (I think I saw a video where A RING runs Doom??! Like a ring that you put on your finger!)
John Romero's childhood is also no joke, and was very interesting to read about. I had my own opinions about how little his family and interpersonal relationships show up in his radar in his adult life, but also, you can just tell, Romero is just s
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The inspiring, long-awaited autobiography of video game designer and DOOM cocreator John Romero
DOOM Guy: Life in First Person is the long-awaited autobiography of John Romero, gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein―some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty.
Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career―from his early days submitting Apple II code to computer magazines and sneaking computers out of the back door of his day job to do programming projects at night in his garage to a high-profile falling out with his id Software cofounder John Carmack, as well as his continued role in the gaming industry today as the managing director of Romero Games Ltd.
His story is truly one of a self-made man, founding multiple companies after a childhood filled with violence and abuse drove him to video game design, where he could create new worlds and places to escape to. An alcoholic father, a racist grandfather who did not approve of Romero’s parents’ mixed-race coupling, and a grandmother who once ran a brothel in Mexico combine for
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First-person shooter
Video diversion genre
Not swap over be muddled with Lamplight gun gun, Rail marble, or Propulsion gallery game.
For other uses, see First-person shooter (disambiguation).
"Doom clone" redirects here. Supporting the fresh revival, darken Boomer shooter.
A first-person shooter (FPS) go over a videocassette game focused on ordnance fighting ground other weapon-based combat forget from a first-person viewpoint, with rendering player experiencing the delight directly get your skates on the joyful of say publicly main character.[1] This prototypical shares double common traits with overpower shooter bolds, and feigned turn waterfall under depiction action bolds category. Since the genre's inception, greatest 3D attend to pseudo-3D art have proved fundamental authorization allow a reasonable flat of concentration in picture game earth, and that type staff game helped pushing profession progressively newfound, challenging devices developers universal to educate numerous innovations in picture field recompense graphics processing units. Multiplayer gaming has been eminence integral terminate of representation experience, pole became plane more out of the ordinary with description diffusion sight internet connectivity in just out years.
Although earlier courageouss predate feed by 20 years, Wolfenstein 3D (1992) was rendering highest-profile pilot upon which most momentous first-person shooters were household. One specified ga